Detail: First, you have to be sure all the elements are vertically accessible. The bit can only work in a 90 degree orientation … no undercutting. I don’t see that in the image, so I suspect you are good on that front. As for capability, the MultiCam is able to get that level of detail. (It’s not actually that detailed when you blow it up to 4 feet in width.) The key on detail is your patience and expected viewing distance. Go to a museum and look at an old masters painting … from a proper viewing distance it is magnificent, but get too close and it is cracked paint. To avoid the equivalent of “cracked paint”, you must use smaller ball nose bits and the carving time goes way up. Typically one would carve with a moderate level of detail for speed and come back with a smaller bit in selected areas where absolutely necessary to sharpen details. I have done this using bits less than 1mm, but only for very small sections … making 10-20% stepovers with a 1mm bit makes watching paint dry seem fast.
Software: It’s been a very long minute since I used VCarve, but I don’t think it handles modification of 3D models. I “think” it will import an STL or similar 3D model and CAM it to create the toolpath, but I am not clear on where the limitations might be.
3D Model: One way or another, you need to get a 3D model and create the gcode with software that can allow selecting smaller sections to fine tune details where necessary. Aspire allows that, but there are options.
Carving speed: Yes, you can carve foam faster than harder materials, especially if the bits are small. That said, just about every CNC has some practical speed limits where the machine mechanics cause accuracy to suffer. And most CNCs will go fast enough to break tiny bits even in soft material. It’s a balancing act.
Fun project if patience is abundant!