I’m in-between projects right now, and not sure what exactly to do next. I’ve been thinking about the possibility of offering a casual class on the Basics of Blender. Casual, not only in the topics covered, but also because I’ve never taught a class before, and I’m not sure how well it’ll go. This is a way for me to give back to the community, and also an opportunity for those interested to take a guided tour of one of the most popular and powerful 3D Modeling programs, training wheels included!
I’ve been using Blender for over a decade, mostly as a way to doodle in 3D. I have used it to modify models for 3D Printing, as well as design my own 3D Print files (including my recent One-Handed Controller, as featured in the September Show & Tell Thread).
Basically, I’m familiar enough with Blender to (hopefully) do a decent job of helping newbies learn it, but I’m not exactly an expert in any specific part of Blender. There are plenty of fancy tutorials on YouTube for shaders, Geometry Nodes, etc. I would focus more on navigating the user interface, basic modeling techniques, etc.
My question to you boils down to this: Are you interested in a class like this, and if so, what topics would you like me to cover? Also, I would probably need a bit of guidance in setting up the class once I have a better idea of what people want out of it lol.