That’s what I have too.
Hey, folks! I think we should cancel tonight because of weather. I don’t think that an ice storm is likely, but I don’t want anyone to have to drive on ice because of my campaign.
So, just in case, we will postpone till next week.
Greg H
Ah damn, I am on my way there from office lol.
Will head home instead I guess…
(Edit:I think I’m hooked on D&D)
RIP Grimjaw. We barely knew ye, but still despised ye.
The DM has come down with the crud so no game tonight, just FYI
Hope it isn’t the flu, just getting over it. Someone sent this to me, but fever and aches in joints let you know fast it’s not a cold. Whatever you have - speedy recovery.
Hey folks. I still have the crud. I should be fine by next week, but this week, I have to cancel tomorrow nights game.
Okay, so serious question time, folks: do you think we should split up into 2 (or more) gaming groups? I am thrilled that so many people want to play with us, but I think at last count we are up to something like between 11-13 players, depending on who shows up. I like the flexibility of letting folks drift in and out if they want to try it out, but I worry that I can’t actually give the players the attention they need and deserve in a group larger than about 7 people.
What does everyone think?
i would be in favor of the 2 groups thing. IF we do this, then i would also recommend both going on different days so we don’t take up too much space.
Yeah, 10+ is a little much.
Yeah two groups may make more sense now.
/does anyone want to be the second GM?
does… yes I’d love to and use to a while back.
Can… well not sure what my schedule is like for GM-ing and well I tend to like more cyberpunk like games. Which reminds me @Haley_Moore, your hubby and I where talking about some Shadowrun. Up for a few campaigns?
I was there last week (played Oscar) and want to show up tomorrow. Could the GM roll me stats for a character? I would also need to know the lvl and special instructions for character creation they have. Let me know what the party needs class wise and I will have a character ready.
No rolling. Point buy or standard array. The stats available under standard array are: 15, 14, 13, 12, 10, 8. Assign as you wish.
sweet. Lvl 1 character? rules on gear? Class you are short on?
You will be level 5, actually. Anything from an official book. Unearthed Arcana requires a DM approval. Third party or home brew will need some convincing.
Halfling rogue ok or do you need something else?
Level 5… hmm might have to play as:
Medrash Delmirev — Level 5 Dragonborn Barbarian (Path of the Totem Warrior — Wolf)
Ability scores | STR: 18 (+4) DEX: 13 (+1) CON: 14 (+2) INT: 10 (+0) WIS: 12 (+1) CHA: 13 (+1) |
Saving throws | STR: +7 DEX: +1 CON: +5 INT: +0 WIS: +1 CHA: +1 |
Initiative: 1 | Speed: 40 |
Passive perception: 14 | Size: Medium |
Proficiency bonus: +3 | Gender: Male |
Hit points: 50 | Hit dice: 5d12 |
Armor: Breastplate | AC: 15 |
Melee weapons:
- Great Axe (+7 to hit) 1d12+4 slashing damage
- Battleaxe (+7 to hit) 1d8(1d10)+4 slashing damage
Ranged weapons:
- Long bow (+4 to hit) 1d8+1 piercing damage Range: 150/600 20 arrows
- +1 Arrows (14) (+5 to hit) 1d8+2 piercing damage
Proficient skills: Athletics +7, Nature +3, Perception +4, Survival +4
Non-proficient skills: Acrobatics +1, Animal Handling +1, Arcana +0, Deception +1, History +0, Insight +1, Intimidation +1, Investigation +0, Medicine +1, Perform +1, Persuasion +1, Religion +0, Sleight of Hand +1, Stealth +1
Languages: Common, Draconic, Dwarvish Other proficiencies: Harp
Racial Traits: Draconic Ancestry (Black), Breath Weapon (Acid damage in a 5 x 30 ft. line), Damage Resistance (Acid)
Abilities: Rage (3 Rages, +2 damage), Unarmored Defense, Reckless Attack, Danger Sense, Primal Path (Path of the Totem Warrior), Spirit Seeker, Totem Spirit (Wolf), Extra Attack, Fast Movement, Ability Score Improvement (4th level +1 Strength, +1 Constitution)
Equipment: Explorer’s pack, Hunting trap, Animal trophy, Traveler’s clothes, Vial of Acid Wealth: 90 gp, 36 pp, Finely-crafted Silver Bracers worth 300 gold
Magic Items: 3 Potions of Healing, +1 Arrows (14), Wand of Magic Detection (3 charges)
Background: Outlander (Trapper)
Personality | I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. I feel far more comfortable around animals than people. |
Ideal | Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) |
Bond | It is my duty to provide children to sustain my tribe. |
Flaw | There’s no room for caution in a life lived to the fullest. |
We have 2 rogues already, but it’s really up to you. Think about why you might be lost in a jungle.