Shapeoko post-processor?

I have a true 3D curvilinear wooden object that I’d like to machine on the small Shapeoko. It is about the size of a pecan nutshell.

My experience with Easel is that it only handles 2-1/2D objects. Am I correct in this?

I can CAM it in Fusion 360. Can anyone suggest how I can post-process it or in some way generate g-code that I can run on the small Shapeoko?

I moved away from using fusion 360 after they made their licensing model changes but it used to work just fine using the grbl post processor.

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