Oh wowâŚ! This brings back a ton of memories. At the time that Myst took off and got so big we were developing a video game that was eventually sold to Activision called âPapparazi! Adventures in Tinseltownâ that was CD-ROM based. Iâd figured out how to capture, access, and manipulate frames from Quicktime videos (version 1.0, no less!) using Macromedia Directorâs Lingo. Everybody wanted to be the next Myst at the time.
This was back when CD writers were brand new and a single speed machine cost $2500 and each blank CD was $25. Made a LOT of very expensive coasters because they werenât very reliable at all.
Man, but that was a LOOOONG time ago⌠1994 or 1995, I think. Interesting experience!
DD