Godot as a physic Engine for better 3d prints

With godot’s Build system one can release versions of their models as interactive augmented reality products. Which one can also use the new Bullet 3 physics engine to run simulations by loading in actual 3d models as assets for use in one’s model.

Don’t forget one can use OpenCV with Godot and that OpenCV does clustering plus Machine learning:

Makes one think, if this is all from a “simple game sdk” then how easy can one have an AI that designs things for them?

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