EXTREME Fusion 360/MultiCam test

I wanted to see how seemless I could create something in Fusion 360 and then cut it into a piece of wood.
I chose a random scrap of asymmetric wood, modeled out some weird shapes in Fusion then place the models into the wood stock I also modeled in Fusion. Generated a roughing and finishing path and kicked it to the MultiCam. It’s not a finished piece by any means. Just a test.

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I wish I could get into the Fusion class. Save so much on bench pins and dapper if I can master it!