I am considering starting a multi-part class over C++ programming and was curious to get some feedback on potential students areas of interest before beginning writing up a lesson plan.
I figured beyond the scope of just basic proper code syntax there are two directions I could steer.
Downward: Explaining all the C++ code down to the bit level and explaining what happens computationally in your programs.
Upward: Moving forward from C++ on into using a fun to code and interesting (3d graphics) API.
If theres enough interest in both areas (student.size>=4) I suppose I could even teach the basic C++ courses with all the machine level detail as a prerequisite to a follow-up run of courses covering a very basic rendering engine design or just some standard basic directx usage.
Thoughts? Comments? Ideas? Criticism? Attendees?
- Vanilla C++
- C++ with low-level breakdown
- DirectX
0 voters