I’m looking to make a simple 3D component carved through the material. I’ve set Z-Zero off the same side in a 2-sided V-Carve project. Once at the Multicam, the first side carved correctly (z-zero was on surface). Next, I turned the material over and reset both max depth and surface depth (z-zero was now on spoilboard), but the bit hovered over the material similar to what @rablack97 and @Kentamanos discussed in 2015 (different enough, I thought, for a new topic).
Having read what I could find on Talk and Vectic forums, I’m looking for feedback and help with the intuition of Z-Zero on the bottom, specifically in the context of a 2-sided 3D component where a waste material is used for dowel holes. Here are my questions:
- Once I’ve turned the material over (with Z-Zero now on the bottom), am I correct that I simply need set the max depth? That is, the surface depth will be assumed from material thickness.
- If so, does it store my previous surface depth, such that I need to remove the previous surface depth to prevent interference?
- What if I had the stock on top of a waste material that was used for dowel holes? Is the best solution to just set my new max depth (for the bottom cut) to the surface of the waste material?
- More generally, why did the bit hover over the material?
Many thanks in advance for your help.